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Ludi
21. July 2020, 19:19:14 by Ludi
Views: 781 | Comments: 11



Recently, we have been getting a lot of reports from members of the community about the admin system stating that it is "outdated" and needs an update / rework as proven by the topic that @Er1k made. Majestic and I have been discussing the topic with the current arena leaders and have reached a decision to completely rework our admin system.

First of all, we decided that there will no longer be "leaders" for each arena. Instead, we will be reverting to late 2015/ early 2016 were we had crew members for each arena. Crew members will offer their opinions and information regarding server matters and admin requests, then Majestic and I will be making the final decisions.

Next, we decided to globalize the entire admin system to make sure that there will always be an admin online to help with any situation on any arena. This means that getting a level will be a lot harder since each level is more powerful than before.

Third, we have concluded that 11 levels is simply way too much and there are a lot of levels that are completely useless from a point of "management". The difference between these levels and other levels is simply what has been called "Abuse commands", so we decided to distribute the commands among 5 levels only. (Check this topic for the new admin commands) Level distribution will be as follows:

Level 5 - Owners / Developers
Level 4 - Prisonguards / Abuse Reports Moderators
Level 3 - Crew Members
Level 2 - Server Admins
Level 1 - Server Moderators

Finally, let's talk about how current admins are affected by the new admin system. Due to the increasing inactivity of a lot of the admins and the fact that getting an admin level is now more exclusive, we decided to cleanup the admin list once more.
Admins that had level 1 and 2 have been completely removed. Then, Majestic and I have re-evaluated all the level 3+ admins and have decided to keep a small portion of them based on the new requirements that can be found here. Level requests will also be made through that topic. Here are the current admins with their updated levels:

Level 2(Server Admins) : Cefi, Bans
Level 1(Server Moderators) : backflip, jathushan, Censor, Lukas, Rayo, John

-Removed Herobrine
Majestic
25. February 2020, 12:48:11 by Majestic
Views: 1820 | Comments: 8


Results

Well, guys, here it is! Through quite brilliant scripting and handling in Excel (thanks @Cat.Master), we finally have the results for 2019 Players' Choice Awards in our hands. We received a total amount of disappointing 21 players who voted, just more than half less than last year.

The intention of organizing Players' Choice Awards is to give merit to players who truly deserve it. For this we have put up a few categories with a pragmatic description to it. Players would then choose up to three players who best suit each category. This has since become an annual tradition in our community, and it has even led to some quite interesting drama shows, as we say here on DDC. So at this point I just want to thank everyone for your continuous support!

Having said that, I will now proceed to announce the winners. Beneath is the list of categories you had the opportunity to vote in.
(click to show/hide)

So here are the results...

Category     1st place     2nd place     3rd place
Mr.Pro Monster ShokkZ Robert_M, Fox.Master
Mr.Sunshine NoHear Bronx Skema
Mr.Clever NoHear Michael Ludi
Mr.Admin Neon NoHear Zuni
Mr(s).Good Looking NoHear Ors Ludi, Majestic
Mr.Keeping You Alive Sweed NoHear Michael
Mr.Annoying Ice_eyes xLion HalfScoper
Mr.Funny Man Bronx NoHear Fox.Master, Bonsai
Mr.Change G NoHear Majestic Bronx
Mr.Change B Ice_eyes CzB Fox.Master, Ludi
Mr.Missed Bonsai Tiger Stieg
Mr.Awesome Majestic NoHear Bronx
Mr.Abuser Ludi Majestic Bonsai, Cat.Master

Awards

The following awards will be given to the top-3 players of each category.

Every winner (first place) of each category except for Mr.Annoying, Mr.Abuser and Mr.Change B will receive the following award until the next PCA (2020).


We decided to make new awards for this year to make them more refreshing and flagrant.

(click to show/hide)

And of course, with tradition still ongoing, although this time two less awards... won by Ludi!

(click to show/hide)

Thank you for your kind attention and congratulations to the winners!

Credits to NoHear for writing the topic and counting votes
09. February 2020, 02:41:23 by saml1er | Views: 2620 | Comments: 25

Hello, I'm back to DDC as a developer. It has been 4 years since the community was moved to FFS. I always missed the old times, but I had to move on with my life. In 2017, I started learning C++ programming and reverse-engineering. After learning C++ and hacking, my programming skills improved, and I started contributing to MTA in 2018 and began developing it. I wanted to start my own server in MTA. After talking to NoHear, I thought even if DDC has less players, it's still the community where I have many old memories and met lots of great people.

There are some features that I would like to have in DDC server, but MTA has some limitations. It's not possible to have them in Lua. I wanted to lift those limits and add new features to MTA in C++. Technically, it's posssible, but, it's not that easy. If I break something in MTA, it will affect all servers. Due to this very reason, I didn't implement these features as I wanted to write code without the fear of crashing hundreds of servers. "What kind of features?" you might ask, features like, the ability to see hundreds of entities on screen without lag, customizable models (vehicles, peds, and objects), cool shader effects, and upgrading MTA to DX11.

DX11 Upgrade

The most important feature that MTA desperately needs is upgrading to DX11. There is a project called "RenderHook," they have successfully upgraded GTA SA to DX11. This not only improved GTA SA graphics but also the performance.

(click to show/hide)

How does this relate to DDC?

Since it's not possible to have cool features in Lua that I want to implement, but we can have them if I write code in C++ and compile a custom MTA build. This means that players who wish to play on our server, they'll have to download the custom build from our website. They cannot join our server with standard MTA client. We're not the first ones to do this. There are some russian projects, who are providing a custom build of MTA on their website, and they are very successful. I'll advertise DDC server, so nobody should to feel paranoid about how we're going to get players. If I can write C++ for our MTA server, then there are no limits. We can have any kind of feature we want.

So what now?

I'm not going to immediately write a custom client. I first want to work on the race gamemode of DDC and improve it. In fact, I've already started working on it. I've decided to start with the UI design. Timboii is helping me with the design. If anybody else has good design ideas, I want you to know that I'd be happy to work with you.

Github Issues

We'll use Github for bug-tracking and feature requests. If you want to report a bug or feature, then you'll need to create an account on Github and post the issue HERE. This is how the issue page looks like:

(click to show/hide)

But before you post an issue there, please make sure that you properly describe what you want. Try not to post any jokes there or go off-topic, because this is a serious project.

Project Timeline

As I'm coding the design for the current DDC MGM, I'll implement new features as soon as we have something working. The new login panel is 90% complete, and you'll see it on the DDC server in a few days. Unlike last time, I'm no longer in a university, and I have free time for DDC, and I'll keep working on daily basis because I want to make DDC big.

The first phase is to improve the current race mode and add new features. It has been a few days since I came back, and I have made a lot of progress on the login panel, which is why it's nearly complete. I can't give you the exact timeline because I don't know what kind of features people want. So please, post your suggestions on ddc Github issue page.

DX11 Feature Levels

Before I upgrade MTA to DX11, I want to know if our players can run DX11. I need everyone to send me their DX information. If you have an old PC or weak laptop, then it will be nice if you send me your DX information for the old computer as well.

1. Press Ctrl + R.
2. Write dxdiag in Run and press enter.
3. Click on "Save All Information..." and save the txt file on your PC.
(click to show/hide)
4. Upload the txt file to pastebin and send me the link in PM.
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